Posted by : Unknown Minggu, 16 Desember 2012

Let's start with level 40 builds.

1st Build: Hybrid (level 40 cap)


Cleric part
In this build, none of the kicking skills is added because the Sacred Hammering can be spammed all the time (casting time: 60s, cooldown: 60s). Aura of Healing is maxed to provide maximum effect and Toughness is added to reduce the physical damage taken (which is crucial to meat shield).

Another point to mention is the Attuned Mind (mana recovery). Many paladins ignore this skill because of not enough sp in cleric part. However, I think it is an important passive skill to add because it will save a lot of your mana pots!

Paladin part
Provoke can be left at least lv 4 and the crest of Provoke should be equipped (either A or B, improve duration). Like this, the duration (with A-ranked crest) will be 10.5s + 5.25s = 15.75s, so that it can be casted once the cd is over. Besides,some other physical skills like Shield Charge and Armor Break can also increase the hatred value of mobs towards paladin if the attack of paladin is high enough. Shield Charge is only left at lv 1 to chase the enemy or hiding away from the boss (like dark manticore and doggy).

Conviction Aura is maxed as it can provide additional light elemental attack to the paladin (or other clerics in the party) and 30% light resistance (which is essential in apocalypse nest)! The Elemental Aura is maxed also, as it can be useful in the Sea Dragon Nest (lv 40 nest). Stance of Faith is left at lv 4 due to constraint of sp. With the combo of Shield Block + Iron Will + Stance of Faith, paladin can become almost invulnerable.

Divine Avatar makes Paladin become invincible for 20s. However, not only the HP and Attack of Paladin are boosted, it can be used to clear some abnormal status like burning effect also.

For this build, the recommended suffix for equipment is Dire Bear.

The recommended crests (either A or B) are The God Within (a.k.a. Divine Avatar), Provoke (or Roundhouse Kick), Electric Smite and Armor Break.

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2nd Build: Magical (level 40 cap)


The magical skills are maxed except Sacred Hammering. Provoke is not added, thus the magical paladin is considered as a DPS with high survivability. Armor Break is maxed although it is physical skill. It can provide extra damage for Electric Smite.

For this build, the recommended suffix for equipment is Intelligent.
The accessories with potential of light elemental attack can be useful also.

The recommended crests (either A or B) are Goddess Relic, Charitable Zap (Lightning Charger), Electric Smite and Righteous Bolt.

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3rd Build: Physical (level 40 cap)


This physical build is used for boss-ing and tanking purpose. This build can take down boss faster due to the double kicking skills. Besides, the 2 auras (Elemental and Conviction Auras) are useful in some nests like Sea Dragon Nest. Provoke is maxed for perma-provoke along with the crest (increase duration).

For this build, the recommended suffix for equipment is Dire Bear.

The recommended crests (either A or B) are The God Within, Provoke, Roundhouse Kick and Holy Kick.

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These are the builds for level 50 cap:

Guardian Build


Cleric part
Aerial Evasion: lv 1. It is enough for PVE purpose. If you like to pvp more, then max it.
Attuned Mind: Maxed. It is important due to continuous MP consumption of Elemental/Conviction Auras.
Aura of Healing: Maxed. Remember to heal your teammates and yourself after casting Healing Relic (lv 35 buff).
Shield Block(Block): lv 9 or lv 5 (to max Conviction Aura). Blocking for 10 times within 15s is more than enough.
Sliding Step: Maxed. Short CD of this skill grants guardian greater survivability.
Toughness(Physical Mastery) & Health Booster(Thorn): Maxed. Extra physical attack reduction and Max HP are granted.

Paladin part
Armor Break
: Maxed. Guardian's main damage skill. High damage and short CD. It can provide extra physical damage to the mobs also.
Autoblock: lv 8. Pre-requisite for Autoblock EX.
Conviction Aura: lv 1 or maxed. It is not that useful to guardian who mainly counts on physical attack.
Divine Ascension: lv 1 or none. This skill is more useful in PVP.
Divine Punishment: lv 1. This skill is only put at pre-requisite level since it has been nerfed (not more than 100% physical attack of paladin).
Electric Smite: Maxed. Another main damage skill of guardian.
Elemental Aura
: Maxed. Important for SDN and Archbishop nest.
Provoke: Maxed or lv 7. It is very useful in Sea Dragon Nest (SDN) and Archbishop nest so as to keep your teammates safe.
Stance of Faith: lv 4. This skill is very useful in many situations. But, remember that you can't jump while casting this skill.
The God Within (Divine Avatar):lv 1. Paladin's iconic skill. The invincible time of 20 second greatly boost the damage, HP and can also clear some debuffs.

Guardian part
Autoblock EX: lv 1. The guardian bubbles are generated by successful blocking (Autoblock, Shield Block and Stance of Faith).
Guardian Force: Maxed. Some damage can be absorbed and Super Armor Buff is provided. Within the duration, Iron Will can be casted along to fully utilize the Guardian Force.
Justice Crash: lv 1. Guardian's Iconic Skill. Huge damage is dealt and the AOE is large. Mobs can also be stunned when they are hit.
**If Justice Crash is activated by pressing it in the skill bar, the rising process has invincible frame.


For this build
Skill crests that can be used:
Armor Break
                                     - 20% increased damage
Provoke                                            - 50% increased debuff duration
Roundhouse Kick(Half Turn Kick)     - 50% increased speed
The God Within(Divine Avatar)         - 20% increased duration
Electric Smite (optional)                     - 20% increased damage
Aura of Healing (optional)                  - 3% increased amount of healing

Recommended Special Skill Crests:
Mushroom Strike (for SDN)
Gravity Ball (for GDN)

Recommended Crests: 
Vitality, HP, MP Regen, Dire Bear, Mag Def, Phy Def, Phy Attk & Intelligence

Recommended 3rd Stats for Crests:
Phy Def/Mag Def

Recommended Suffixes for Equipment:
1. Dire Bear set (for more phy attk) or Life set (for more HP)
2. Destructive/Life/Intelligent Weapon & Destructive/Vigor/Intelligent Shield
3. Water-Resistance hat (for SDN), Dark/Fire-Resistance hat (for GDN)

Recommended Accessories:
Health/Tough Necklace, Health Earring, 2xCritical Rings

Recommended Potentials:
Str + Vit + HP (more phy attk)
Int + Vit + HP (more mag def & mag attk)

Skill Panels:

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